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Arma 2 zombie mods
Arma 2 zombie mods





arma 2 zombie mods

If SpawnWithinTriggerRadius is set to true in fn_init.sqf then the infected will spawn throughout the entire trigger area, otherwise they will spawn between MinSpawnDistance and MinSpawnDistance of the centre of the trigger. If you use it then remove the helicrash.pbo from entering safe zones defined in fn_init.sqf in the SafeZonePositions array will be deleted.

arma 2 zombie mods

Infected will not be spawned within minJammerDistance of a frequency jammer.ĭayZ Style Heli Crash Site code incorporated within EpochZ so infected will spawn at a heli crash site. Turn off all lights on the map by setting the LightsOff variable to true in fn_init.sqf (not working atm. Zombies won't spawn right next to a player. Zombies won't disappear if close to a player. The possibility to display infested zones on map. Zombie Missions! (Not tested in EpochZ 1.0) Supports any map! Map support included in base EpochZ 1.0 build for Altis, Tanoa, Chernarus Redux, Australia and Takistan The number of zombies in a town is proportional to the number of player in that town (adjustable ratio) Harassing zombies aka Random encounters that will spawn near players wherever they are. Incorporates DayZ-style Heli Crash Site code from based on the original script by List from the original ExileZ 2.0Īn infinite set of spawner configurations Released under the same Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) license. Based on ExileZ 2.0 by Patrix87 which was forked from an original project named EXILE-Z created by SAM, Otto and CaptionJack of based on Civilian Life by code34.







Arma 2 zombie mods